Our four escape rooms: stories, difficulty and prices

Each UK Casino Quest room is a complete story with its own set, music and puzzle chain. Read the briefs below, check the difficulty and group size, and choose the room that suits your group. All four rooms are at our venue on Ariel Way, London, and run every day.

Room briefs

Room images on this site are illustrations of each story's theme. The real sets may look different.

Vault with safe deposit boxes, laser beams and a bag of chips

The Golden Ace Heist

  • 2–6 players
  • 60 minutes
  • Difficulty 4/5

It is 1957 and the Golden Ace is the richest casino in the north. Your crew has one hour between the end of the late shift and the arrival of the armoured van. Start in the counting room, work out the manager's habits from what he left on his desk, get the combination and open the vault without tripping the alarm.

This room rewards teams who split up and report back. There are three parallel puzzle tracks that meet at the vault door, so larger groups never stand around waiting.

Hands dealing cards and stacking chips at a green poker table

Poker Face

  • 2–5 players
  • 60 minutes
  • Difficulty 3/5

You've been invited to a private game in the back room of a members' club. The dealer, Silent Sam, is said to keep a secret behind every hand he deals. Win his respect by solving the puzzles hidden in the deck, the chip rack and the scoring board, and he'll tell you where the key to the door is.

Our best room for first-timers. No poker knowledge is needed: every rule you need is explained inside the room.

Roulette wheel close-up in warm light

Roulette Noir

  • 3–6 players
  • 75 minutes
  • Difficulty 4/5

Marguerite, the best croupier on the floor, disappeared between two spins of the wheel. The police have given up. You haven't. Reconstruct her last evening from the table log, the wheel itself and the guests' belongings, then accuse the right person. Accuse the wrong one and the case is closed for good.

Roulette Noir is our deduction room: fewer padlocks, more reasoning. It runs 15 minutes longer to leave room for the final argument.

Penthouse suite with a gold briefcase and padlocked ledger

High Roller Suite

  • 2–4 players
  • 60 minutes
  • Difficulty 5/5

A guest in the penthouse has been winning far too often. Management suspects a system and wants the ledger he writes it in. You have one hour while he dines downstairs. The suite is full of false trails, so check everything twice.

We recommend this room for teams with at least three escapes behind them. Hints are limited to three.

Prices per group

One price for the whole room, whichever quest you choose. Weekday slots before 17:00 are £10 cheaper.

PlayersMon–ThuFri–SunPer person from
2£64£70£32
3£84£90£28
4£100£108£25
5£115£125£23
6£126£138£21

House rules

  • 18+ with photo ID

    Every player must be 18 or over. We check ID at the door, no exceptions.

  • Chips are props

    No money changes hands in the rooms. Chips, cards and wheels exist only to be solved.

  • No force needed

    Nothing in a room ever needs to be forced, unscrewed or climbed. If it's stuck, it's not a clue.

  • Phones in lockers

    Photos spoil the puzzles for the next team, so phones stay in a free locker during the game.

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